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He's not alone. Led by
Sharp and Sanyo Electric, more than 100 companies formed the 3D
Consortium (3DC) a year ago to jointly promote 3D hardware and software.
Among the group, of which Yamamoto works for the management secretariat,
are some of the best known names in electronics, including Sony,
Toshiba, Samsung Electronics, and LG Electronics. |
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The group was formed to solve a classic
chicken-and-egg problem dogging 3D, Yamamoto says: Without an
installed base of hardware there is no software, but nobody
wants to pay a premium for hardware without software.
Sharp Displays
The kick the industry needs might come from Sharp. It has
developed a dual-mode LCD that can display 3D images or be
switched to act like a conventional 2D display. That's a big
step because most previous displays were 3D only and required
lots of specially written software. Few people want to invest in
such a screen without the promise of content.
The 3D function of the display works because of a set of
vertical black lines in front of the display. These lines, known
as a parallax barrier, are positioned such that each of your
eyes only sees half the pixels. This effectively halves the
total resolution of the display but allows for a 3D image to be
seen without any special glasses. Yamamoto says the 3D effect
more than makes up for the lower resolution.
Sharp has already put this display into two cellular telephones
for NTT DoCoMo. Combined sales of the handsets have passed the 1
million mark, Yamamoto says. That's pretty impressive for a 3D
device, although he admits it is impossible to know how many
people bought the phones because of the 3D screen and how many
people are using the 3D content. The telephones came with two
Java games that make use of the 3D mode.
Causing much more excitement in the 3D community recently has
been the release by of a couple of notebook computers using the
switchable screens from Sharp: Sharp's PC-RD3D, launched late
last year and NEC's Lavie S LS900/8E, launched in January.
In 2D mode you couldn't tell the display apart from other
Windows XP-based notebook computers but on switching to 3D mode,
objects begin jumping out of the screen.
Past the PC
For this type of display to really take off among consumers,
researchers and product designers are going to have to make this
technology stable on large screens that can be used in living
rooms, says Ashley Domis, an analyst with ARS in La Jolla,
California.
"They're cool for gaming, they're cool for movies, but who wants
to sit around a 17-inch monitor and watch a three-hour movie?"
Domis says.
Sanyo might have a solution soon. More than a year ago it
demonstrated a prototype 50-inch Plasma Display Panel that can
show 3D images and says it hopes to be in a position to begin
supplying samples of the display in the first half of 2004.
What they are likely to cost is unknown. The two notebooks from
Sharp and NEC both have hefty price tags of $3000 and $3600
respectively. That's probably too much to enable mass consumer
adoption, but not a barrier for business users, says Yamamoto.
Right now a lot of business applications are being developed
that make use of the technology, he says.
One of the key members of the 3DC, NTT Data, has a large amount
of mapping data of Japan and is working on ways to represent
that in three dimensions. Applications in medicine are also
envisaged and Yamamoto reports that doctors who have seen data
from scans assembled into a 3D image are impressed with the
technology.
Back in the consumer market content remains a problem although
NEC is trying to entice buyers with a 3D version of the popular
Final Fantasy game. Getting more content on the market remains a
prime goal of the 3DC, too, and several software companies,
including Namco and Microsoft are members.
That's Entertainment
Entertainment content in 3D might be available soon in Japan. A
new satellite broadcasting service that is due to be launched in
the middle of this year by Mobile Broadcasting (MBCO) will beam
video to small handheld devices. Sharp is considering the
development of a terminal with 3D display and the provision of
some 3D programming, says MBCO.
Another consortium member, Dynamic Digital Depth in the U.S., is
working on adding an additional dimension to existing 2D. It's a
time-consuming job as the first and last frames of each scene
have to be manually coded with depth information to indicate
while objects are in the foreground and which are in the
background. A machine then takes over for the other frames in a
scene, but they all have to be checked and then the same is done
for the next scene. In something like a music video with lots of
cuts between cameras it takes a long time, says Theresa Roth-Borunda,
a spokesperson for the company.
She estimates turning a 10-minute video clip into a 3D image
takes around a week.
The other solution is to create the content in 3D from the
start. That's how 3D will take off in the consumer space,
estimates Yamamoto. A number of digital camera makers are part
of the 3DC and one of them, Pentax, is already selling cameras
that can take rudimentary 3D images.
Beyond 3D
Others, like Steven Smith, a research specialist with MIT's
Media Laboratory, are dreaming beyond today's displays and
thinking about even more advanced 3D imaging. His group is
working on displays that maintain the full resolution of an
image while displaying it in three dimensions.
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